
Featured Works
"Seeing Stars". Character belonging to artist Sean Semick. ProCreate. July 2025
"Pride with Cordelia". Procreate. June 2025
"Hartley Turnaround". Procreate. August 2025.
"Night Flight". Character belonging to Tumblr user icedcoolatta. ProCreate. July 2025.
"Ash Burnbite Turnaround". Procreate. April 2024.
"Sterling Silver Character Sheet". Procreate. February 2025.
"Lord Desmond Character Sheet". Procreate. February 2025.
"Together Again". Procreate. March 2025.
"Pride Character Keychains". Procreate. June 2023.

Artist Statement
Albany Hartley Case is a Portland-based artist, illustrator, and character designer. He focuses his brand around “works of heart”, treasuring his passion for his craft and channeling childlike wonder and whimsy into his characters as the ultimate form of healing self-expression for his always-active mind. He enjoys telling the stories he wasn't able to growing up, using his experiences as a queer, autistic person to create media that will be there for people the same way it was there for his younger self.
About the Artist
Albany Hartley Case is an Idaho-born, Portland-based character designer, visual development artist, and illustrator. He specializes in character work and design and prides himself on creating "works of heart" every time he sits down at his desk. Albany leads with passion in everything he does and pours his all into his artwork. Emotions and sentiment are key to producing artwork he feels can resonate with viewers. A piece of his heart lives in every work he produces, even if it never sees the light of day.Growing up autistic and anxious, with a busy mind that never quit, Albany found comfort in fiction, particularly video games and the vast worlds he could create in his imagination. Art quickly became important to him when he realized he could turn all his ideas into reality with just a pencil and a page. And though art was an incredible struggle to learn, especially on his own before he attended PNCA, Albany pursued it tirelessly, because he'd never wanted something more.

As an autistic, gay transgender man, Albany also cares deeply about creating work that people can resonate with, see themselves in, and find comfort, love and inspiration in just like the media he held so dear to his heart when he was young. But now he seeks to create stories that ever more explicitly represent a wider variety of people so everyone can feel safe and comforted by fiction the way he did growing up.Now in his professional career, Albany embraces creativity and self expression and seeks to keep that always-dreaming inner child alive in his work, unapologetically embracing cartoony, zany fun with bold colors, vibrant worlds, and inventive characters. Albany thinks about his work every waking moment and every week he has a new big story or character idea to add to the hundreds of worlds in his head.*Albany "LoverboyHartley" Case does NOT CONSENT to his artwork or any work associated with his brand being fed to AI programs, whether for modification or generation, under any circumstances.
PROUD GRADUATE OF


Portfolio
Character Design Portfolio
"Hartley Turnaround". Procreate. August 2025.
"Ash Burnbite Turnaround". Procreate. April 2024.
"Blaze Burnbite Turnaround". Procreate. April 2024.
"Crane Callaghan Reference Sheet". Procreate. August 2025.
"Clockkeeper Valentin Model Sheet". Procreate. December 2023.
"Hickory the Wooly Bear". Procreate. August 2024.
"Sterling Silver Character Sheet". Procreate. February 2025.
"Lord Desmond Character Sheet". Procreate. February 2025.
"Little Red Character Sheet". Procreate. February 2025.
"Miles Webster Reference Sheet". June 2023.
"Siebold Character Concept". Procreate. August 2024.
"Kegan and River Character Concepts". Procreate. October 2023.
"Astrodog Character Concept". Procreate. November 2024.
"Cosmic Cat Character Concept". Procreate. November 2024.
"Lopez Character Concept". Procreate. December 2024.
"Cordelia Candymane Reference Sheet". Procreate. March 2025.

Portfolio
Illustration Portfolio
"Together Again". Procreate. March 2025.
"Pride Character Keychains". Procreate. June 2023.
"Old Dragon Made New". Procreate. April 2025.
"Pride With Cordelia". Procreate. June 2025.
"Seeing Stars". Character belonging to Sean Semick. Procreate. July 2025.
"ArtFight Icons". Procreate. December 2024, May 2025.
"The Clockkeeper's Heart Poster". Procreate. December 2023.
"Clockkeeper's Friend". Procreate. November 2023.
"Night Flight". Character belonging to Tumblr user icedcoolatta. Procreate. July 2025.
"Wide Awake". Procreate. September 2024.
"Unlikely Friends". Procreate. October 2024.
"Pride-o-saurs Sticker Sheet". Procreate. September 2022.
"Tabletop Campaign Stickers". Procreate. February 2025. Featuring characters from artists Sean Semick, Piper Haswell, Soren Spina, and Audrey Shuman.

Portfolio
Past Projects
Below are a variety of projects Albany "LoverboyHartley" has worked on along with the development journals that illustrate his process. From assignments in school, work for clients, or personal projects, Albany has contributed his visual development skills in a variety of works, tackling assignments with passion, enthusiasm, and an eagerness to learn and develop as an artist. Click on each button to learn more!

Portfolio
Past Projects
A Wish Over Eventide (2024)
Created by roommates Mya Katz, Sean Semick, and Albany "LoverboyHartley" Case for Brackey's Game Jam 2024.2 (an event centered around producing a game in a week's time), A Wish Over Eventide is a short visual novel which takes roughly 15 minutes to complete. The game centers around the protagonist, a burnt-out young adult, having a wish they made on a star granted to become the hero of their own magical adventure. The only problem? They made that wish when they were five and their sensibilities have changed a lot since then.The object of the game is to travel around the mostly-evacuated Eventide Town and persuade three colorful dragon residents to leave their homes behind before their town is wiped off the map by a coastal storm. The game has a charming, lighthearted and often comedic tone, punctuated with heartfelt character moments and lively, cartoonish visuals.
While Albany's own illustrations are only seen in the credits of the game, Albany acted as the primary character designer and scriptwriter for the project. In working on this project, Albany was able to hone his time management skills and sharpen his ability to meet deadlines, doing all the game's character designs in two days, and the script in another two. The game's team often worked together in the same room, and when they were separate during the week of work, they would regularly meet back up, review progress, and collaborate. The characters themselves were built while everyone was in one room, Albany showing the other team members each step he took and getting input, resulting in a more streamlined design process. Despite the rush deadline the team worked efficiently in their respective tasks and Albany is proud to have made strong character designs his co-developers could bring to life onscreen while also producing dialogue everyone could have a good chuckle over.
Vis Dev Journal
Player, finalized.
Cliff, finalized.
Focaccia, finalized.
Pat, finalized.
Original sketch of the protagonist.
First protagonist color comp.
Second protagonist color comp. Team collectively added patterns to 3 after deciding on it during a meeting.
Original sketch of Cliff.
Cliff value comps. Team selected 2.
First Cliff color comps. Team selected 3.
Second Cliff color comps. Team selected 3.
Original Focaccia sketch.
Focaccia value comps. Team selected 3.
Focaccia color comps. Originally intended to be pink, but the third brown option caused a change of mind.
Second Focaccia color comps. Team selected 2.
Original Pat sketch.
Pat value/pattern comps. Team selected 1.
Pat color comps. Team selected 3.
Second Pat color comps. Team chose 3.
Initial design for the star character. Scrapped due to star's involvement being limited.

Portfolio
Stone Soup PDX Logo Development (2024)
Through the PNCA Center for Design headed by Kristen Rogers Brown, Albany "LoverboyHartley" Case was part of a team of six working to collaborate with local nonprofit Stone Soup PDX to create logos and merchandise for Stone Soup's monthly donor program. The team collaborated on a bi-weekly basis and occasionally met with representatives from Stone Soup to create a welcoming and warm logo and merch while being mindful of trauma-informed design and conveying the nonprofit's core values of community and learning united by cooking.Albany's role in the project was one of the illustrators and designers. Each of the illustrators/designers were to design their own version of the logo and merchandise to put together in a pitch deck and show to the clients, to give them a variety of well-developed options. He was efficient in producing ideas for the team's art directors, and while his concepts would go unused, he contributed heavily to the overall final color palette, assisted in final logo revisions. and group discussions regarding creative decision-making. After the logo was decided on, Albany spent time working on stickers and merchandise ideas for the rest of the project's duration.

Vis Dev Journal
Notes taken during initial client meeting.
Logo concept 1.
Logo concept 2.
Logo concept 3.
Logo concept 4, colored after being approved of by team.
Refined color concepts of logo concept 4 and exploration of new 5th concept.
Early logo color comps.
Black and white logo.
Refined logo color comp.
Refined logo color comp 2.
Refined logo color comp 3.
Refined logo color comp 4, with additional flair.
Palette proposed to and agreed upon by team.
Sticker design 1, finalized.
Sticker design 2, concept stage.

Portfolio
Twinkle, Twinkle Book Dummy (2024)
Created in PNCA's Picture Book 1 course, taught by David Hohn, "Twinkle, Twinkle" was an experimental exploration by Albany "LoverboyHartley" Case into the world of picture book illustration. Adapted from the famous nursery song "Twinkle, Twinkle, Little Star", this 28 page book tells the quiet story of a lonely individual setting out at night to contemplate taking their own life, when the personification of a twinkling star comes down from the sky to guide them back home. Albany wrote from a personal perspective when it came to his own experience with self-destructive intrusive thoughts and finding the hope it takes to keep living.Creating the book dummy was a hard lesson to learn for Albany, who was struggling managing a heavy school load at the time from other classes, but the project became a point of pride later on, for creating something entirely out of his wheelhouse from the ground up and managing stressors and the feedback of his instructor. Though the book itself had a fraught production, Albany finds it taught him a lot about being an illustrator, not just for picture books, and exists as an example of the rapid growth he experienced between his last two years at PNCA.

Vis Dev Journal
Initial book storyboard.
Rough sketch of pages 5-6.
Rough sketch of pages 7-8.
Rough sketch of pages 9-10.
Rough sketch of pages 11-12. This illustration concept was later scrapped entirely.
Rough sketch of pages 13-14.
Rough sketch of pages 15-16.
Rough sketch of pages 17-18.
Rough sketch of the original page 21, which then became a full page illustration for pages 19-20.
Rough sketch of pages 21-22.
Rough sketch of pages 11-12 in their new iteration.

Portfolio
Little Brothers' Society (2024)
Following a stressful semester of a character design class, Albany "LoverboyHartley" Case enrolled in another class from the same professor, Yer Za Yue and experienced a true evolution of what he was capable of producing as an artist with Za's support. The resulting project of this period of growth is Little Brothers' Society, a pitch bible for a potential television show targeted to a 3-12 year old male demographic.After transitioning, Albany had to reflect on masculinity and what it meant to him now that he identified with the label. He distinctly remembers, shortly after accepting that he was trans, his father told him "don't learn anything from the men around you, don't become like them". With plenty of time to reflect on his own definition of masculinity, Albany found himself saddened young boys are never encouraged to explore what being a man means and are instead given a free pass for bad behavior because of their gender, bringing more and more bad men into a world that caters to them. So, he created a pitch for a potential cartoon dedicated to showing young boys positive role models and teaching positive masculinity, emotional intelligence, self-love and empathy, which was Little Brothers' Society.


Little Brothers' Society follows 8-year-old dragon Ash Burnbite and his close relationship with his 14-year-old brother, Blaze. Ash admires and adores his older brother and thinks he is just about the coolest dragon in the world. When Blaze is recruited for his high school swim team for the summer, Ash goes along with him to practice and ends up waiting in a classroom for Blaze to finish practice, where all the other older boys' brothers are also waiting. The boys quickly begin to bond over their mutual love for their respective brothers and agree to found a club to solve the mystery of just what makes their brothers so great, creating the "Little Brothers' Society". The proposed cartoon would have a lesson-of-the-day format, teaching a positive moral lesson each episode focusing on the dynamics between the boys and their brothers and the lessons they learn from each other.This project, while remaining on the backburner from the time being, is invaluable to Albany for showing him his true potential after a difficult semester, and giving him an idea of what real visual development work looks like. Taking a departure from his usual style for something extra simple and cartoonish, Albany designed two characters, two modes of transportation, two scenes (interior and exterior) and three props of varying sizes along with putting together several revisions of the pitch bible showcasing inspiration, process, and potential clients.
Vis Dev Journal
First sketch that led to creation of project, showing Blaze and Ash in their earliest designs.
Ash color comps.
Blaze color comps.
Blaze turnaround.
Blaze character render.
Ash turnaround.
Ash character render.
Ash's scooter, ideation.
Ash's scooter, color comps.
Ash's scooter, final render.
Blaze's flight harness, ideation 1.
Blaze's flight harness, ideation 2.
Blaze's flight harness, color comp.
Blaze's flight harness, final render.
Ash rough expressions.
Exterior rough thumbnails, old and new version.
Exterior value comp.
Exterior lighting scenarios.
Exterior color comp.
Exterior finalized ver., color comps.
Exterior, final, revised design.
Interior, rough thumbnails.
Interior, rough sketch.
Interior, value comps.
Interior, color comps.
Interior, finalized.
Small prop, rough sketch.
Small prop, lined.
Small prop, color comps.
Medium prop, sketch.
Medium prop, lined.
Medium prop, color comps.
Large prop, rough shapes.
Large prop, clean sketch.
Large prop, color comps.

Portfolio
The Clockkeeper's Heart (2023)
As the first time Albany "LoverboyHartley" Case attempted character design for a fully fleshed out cast through all steps of ideation, The Clockkeeper's Heart was a stressful work to produce. Consisting of seven character designs. a story concept, and two posters, Albany finds this project represented one of his sharpest learning curves, but with the guidance of his professor, Yer Za Yue, Albany found himself learning a lot about his limits, how to push them, and how to work both with an art director and peers while discovering the things that contribute to making character designs whole. Albany was instructed to create character designs for a man, woman, child, villain, monster and pet, educating himself on the various design theories that define each category and create a readable design.Inspired by Beauty and the Beast, The Hunchback of Notre Dame and Howl's Moving Castle, The Clockkeeper's Heart is set in 1899 France, in an alternate version of the past inspired by steampunk fiction. In it, the protagonist, a young tailor named Petrus Sylvain, discovers a conspiracy around his city's clock tower which has supposedly never stopped ticking. The story focuses on romance, relationships, and what defines humanity. As Petrus meets the mysterious clockkeeper who is bound to the tower and more machine than man, their relationship deepens into close friendship and love, while uncovering the conspiracy of France's shadowy Monarch quietly creating an entirely different industrial revolution, one where human souls power tireless machines and keep the wheels of the world ever turning without thought. Along the way, Petrus also meets Maximus, the robotic pet of the clockkeeper, local inventor Susanna Rachelle, her daughter Eve, and even the inevitable ticking of time itself.

Vis Dev Journal
Original character lineup for concept proposal.
Maximus ideation, part 1.
Maximus ideation, part 2.
Maximus ideation 3, proportion play.
Maximus detail refinement, design 2 chosen.
Maximus final design, poster format.
"The Inevitable" ideation.
"The Inevitable" ideation, part 2.
"The Inevitable" ideation part 3, proportion play.
"The Inevitable", final design.
The Monarch, ideation.
The Monarch, ideation details.
Susanne and Eve ideation. Originally, the two were one character, but were split to fulfill art direction better.
Susanna, final design.
Eve ideation, part 1.
Eve ideation, part 2, details.
The Clockkeeper, ideation. Design 2 was chosen and lightly modified, combined with design 1.
Final poster, featuring final designs.
Valentin model sheet.
The Clockkeeper design progression showcase.

Portfolio
Off the Bit - Senior Thesis (2025)
When it came to his thesis year at PNCA, Albany "LoverboyHartley" Case had to demonstrate everything he'd learned and had too many ideas and messages to do it with. In the latter part of his third year, though, he became very interested in horses, and chose to use that new interest as inspiration for his thesis, which he had already wanted to be an authentic queer narrative. This would take the form of a pitch bible for a hypothetical animated film which aimed to tell a positive queer story with a happy ending, directed at a general audience. This queer story would be accessible to all ages and had the goal of trying to remove queer stories from a label of being "adult content". With this, the foundation was laid, and Albany would combine his newfound appreciation for horses, his desire to tell unapologetic stories of men who love men, and his background living in the country to create Off the Bit.Albany mentored under illustrator Zach Meyer and proposed a pitch bible containing three character designs and reference sheets, the script for one scene, three backgrounds, a logo, sticker merchandise, an illustrated scene, miscellaneous illustrations and all the concept art that came with the project. The project was presented in its finished form in the spring of 2025 after almost two years of production and Albany considers it one of if not the strongest example of his capabilities as an artist and designer.


Two famous racehorses, Sterling Silver and Lord Desmond, have run concurrent careers on the racetrack for their entire lives. But when Sterling realizes an old sustained racing injury is getting worse as he ages, he begins to grow fearful of being euthanized when his injury begins to impact his performance. In a bid to escape this fate, he flees the track in the middle of a race and escapes into the wilds. However, unfulfilled by racing without his rival, Lord Desmond follows within a few days and manages to track down Sterling. The two discuss the mistreatment they hadn’t even known they were conditioned to accept and both are incensed, Desmond particularly. The pair then go on to cause mischief around the racetrack as the escaped racehorses who will never be recaptured for several years, until Desmond hatches the ultimate plan to get back at the racing industry: raise a foal to become the first riderless racehorse to win a major derby. When they steal away a foal from a stud farm, Sterling remains only halfheartedly committed to the plan, tired from all the years of mischief while Desmond is still angry at the maltreatment his friend risked suffering. As the two tackle the task of raising this foal, though, they began to feel a real attachment to him and, in turn, begin to reevaluate their feelings towards each other as they see the other interacting with and raising this foal, eventually realizing that their feelings for one another are more than platonic.
Off the Bit's Thesis Portfolio
Off the Bit's Script Snippet
Vis Dev Journal
Sterling Silver body exploration.
Sterling Silver face development.
Sterling Silver face development, part 2.
Sterling Silver, head and hair idea.
Sterling Silver, body shapes study.
Sterling Silver, color comps.
Sterling Silver, early turnaround.
Sterling Silver, pose exploration.
Sterling Silver, revised design, sketch.
Sterling Silver, final character sheet.
Sterling Silver, rough expressions.
Lord Desmond, head ideation.
Lord Desmond, early head sketch.
Lord Desmond, head and hair idea.
Lord Desmond, head ideation version 2.
Early Lord Desmond turnaround, overlayed over Sterling for scale. Turnaround was left unfinished when his design was greatly reworked.
Lord Desmond, revised design sketch.
Lord Desmond, color comps.
Lord Desmond, final character sheet.
Lord Desmond style guide.
Style guide for horse heads.
Lord Desmond, rough expressions.
Little Red, character ideation.
Sketch of early Little Red design with Sterling Silver.
Little Red, final character sheet.
Early sticker design for Sterling Silver.
Early rough sticker design for Lord Desmond.
Final sticker for Lord Desmond.
Final sticker for Sterling Silver.
Early poster design sketch.
Final poster promoting thesis.
Early logo ideation.
Early logo.
Final logo.
Lord Desmond, alternate outfit.
Sterling Silver, alternate outfit.
Scene illustration sketch.
Render of Sterling and Desmond together for oral presentation.
Final scene illustration.
Background illustration 1.
Background illustration 2.
Background illustration 3.
Early illustration created to demonstrate concept, before characters were formally designed.

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